ST 0      DX 12      IQ 3      HT 12     

Basic Lift 0 kg      HP 0      FP 12      Will 10      Per 12     

Weight kg      SM -INF

Basic Speed 6     
Basic Move 10
Water Move: 10(15 top speed)

Attacks
AttackDamageReach
Bitenil cut (0.5)0
Ram or Tailnil cr0

DR
-0

Advantages: Acute Smell 3; Combat Reflexes; Discriminatory Smell; Doesn't Breathe (gills); Electric Field Sense; Enhanced Move 1/2 (water; costs 1 fatigue per second); Hard to Kill 2; Hard to Subdue 2; High Pain Threshold; Night Vision 6; Peripheral Vision; Pressure Support 1; Reduced Consumption 3; Striker (bite; cutting; cannot parry; armor divisor 0.5 (not against skin or Tough Skin); half blunt trauma); Vibration Sense (water)

Disadvantages: Bad Sight 4 (Motion Sensitive); Cold Blooded (50°); Icthyoid; Low Empathy; Reduced Endurance 2; Restricted Diet (carnivore); Short Lifespan 1; Wild Animal

Features: Born Biter 2

Skills: Brawling - 14; Intimidation - 10; Stealth - 12; Survival - 12; Tracking - 15; Wrestling - 14