Optional Rule Sets & House Rules
Bulk: a new secondary characteristic
Athletics
Jumping
Hitting
Aiming
Unready and Unballanced Weapons
Rapid Fire
Hit Locations
Active Defenses
Parrying
Armor
Blunt Trauma
Damage to Armor
Damage
ST and Damage
A semi-cumulative wounding system
Impaling, Piercing, and Beam Damage
Damage from explosive shock waves
Knockback
Special Combat Situations
Biting
Grappling and Close Combat
Slams
Unarmed Strikes
Hazards
Collisions
Infections
Afflictions and Poisons
A Combat Pacing System
(very optional and not tested, may lead to problems)
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