Vibration Sense

Physical, Exotic

You can define your vibration sense as based on Hearing. This is a +0% enhancement. In this case, levels of Acute Hearing add to your roll to detect foes and other moving, noise-making objects; but not to locate passages or keep from bumping into a wall. It also allows you to precisely locate anything you can hear well enough to attack it. However, you cannot detect anyone who beats you with an opposed roll of his Stealth vs. your Hearing. Also, inanimate objects are only detected at range C. This is appropriate for most land mammals with both targeting hearing and vibrissae (whiskers) such as cats, rats, or horses. For animals with excellent hearing but lacking Vibrissae (such as owls), add the limitation Cannot Detect Immobile Objects (-30%).

If you have vibrissae but not targeting hearing, take Vibration Sense with the limitation Melee, C -30%.

You can also take Vibration Sense that operates through the ground instead of through air or water. You get your sense roll to feel the tremmors of anything walking or moving over or in the ground, but cannot detect anyone above the ground. The Cannot Detect Immobile Objects -30% limitation is usual, but not required.

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